In Revit, I created a new material and loaded the image for it, and set the image to be 2' typical (so that each tile is 6") and added a bump pattern that would give a tile and grout texture for that same scale. With this basic set up, it was now possible to play around with various tile pattens because all I had to do was save over the old tile JPG with the new one, and Revit would render the scene with the updated pattern.
Ole!
[Updated: later this afternoon]
For those of you not familiar with computer modeling, this is not a photograph, nor an edited photograph. This is a rendering, a completely computer-generated image. It took about an hour to 'build' the model of the bathrooms in 3D, two years of nudging walls and sinks and counters around, 20 minutes to set up the rendering parameters, ten minutes to make a festive tile pattern, and about five minutes to actually render.
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